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Grand Slam 3
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DOOM2.TLS
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Text File
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1995-05-14
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21KB
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351 lines
############################################################
## ##
## This is the THING/LINEDEF/SECTOR TYPE information file ##
## for DOOM 2: Hell On Earth. ##
## ##
## (c) 1995, Simply Silly Software ##
## ##
## for use with HFDE! ##
############################################################
~THINGS 129
##############################################################################
## Things use the following format: Id, Desc, radius, type, filename
##
## type: 0 = Decor, 1 = Player, 2 = Monst, 3 = Weap, 4=Ammo, 5 =Bonus, 6=Dead
##############################################################################
-1,STARTS/LANDINGS , 0, 0,-
1,Player 1 Start , 20, 1,PLAYA1
2,Player 2 Start , 20, 1,PLAYA1
3,Player 3 Start , 20, 1,PLAYA1
4,Player 4 Start , 20, 1,PLAYA1
11,Deathmatch Start , 20, 1,PLAYH0
14,Teleport Landing , 20, 1,TFOGA0
#############################################################################
-2,MONSTERS , 0, 0,-
3004,Former Human , 20, 2,POSSA1
9,Former Sergeant , 20, 2,SPOSA1
65,Former Chaingunner , 20, 2,CPOSA1
84,Wolfenstein Nazi SS , 20, 2,SSWVA1
3001,Imp , 20, 2,TROOA1
3002,Demon , 25, 2,SARGA1
58,Spectre , 25, 2,SARGA1
3006,Lost Soul , 15, 2,SKULA1
3005,Cacodemon , 25, 2,HEADA1
69,Hell Knight , 20, 2,BOS2A1
3003,Barron of Hell , 20, 2,BOSSA1
68,Arachnotron , 30, 2,BSPIA1
71,Pain Elemental , 25, 2,PAINA1
66,Revenant , 20, 2,SKELA1
67,Mancubus , 25, 2,FATTA1
64,Archvile , 20, 2,VILEA1
7,Spider Mastermind , 35, 2,SPIDA1
16,CyberDemon , 30, 2,CYBRA1
88,BOSS Brain (DDT) , 20, 2,BBRNA1
87,Spawn Spot , 20, 2,-
#############################################################################
-3,WEAPONS , 0, 0,-
2005,ChainSaw , 15, 3,CSAWA0
2001,Shotgun , 15, 3,SHOTA0
82,Super Shotgun , 15, 3,SGN2A0
2002,ChainGun , 15, 3,MGUNA0
2003,Rocket Launcher , 15, 3,LAUNA0
2004,Plasma Gun , 15, 3,PLASA0
2006,BFG , 15, 3,BFUGA0
#############################################################################
-4,AMMO , 0, 0,-
2007,Ammo Clip , 15, 4,CLIPA0
2008,Shotgun Shells , 15, 4,SHELA0
2010,Single Rocket , 15, 4,ROCKA0
2047,Energy Cell , 15, 4,CELLA0
2048,Box of Ammo , 15, 4,AMMOA0
2049,Box of Shells , 15, 4,SBOXA0
2046,Box of Rockets , 15, 4,BROKA0
17,Mega Energy Cell , 15, 4,CELPA0
#############################################################################
-5,BONUSES / HEALTH / ETC , 0, 0,-
8,Backpack , 15, 5,BPAKA0
2011,Stim Pak , 15, 5,STIMA0
2012,Med Kit , 15, 5,MEDIA0
2014,Health Potion +1% , 15, 5,BON1A0
2015,Spirit Armor +1% , 15, 5,BON2A0
2018,Green Armor 100% , 15, 5,ARM1A0
2019,Blue Armor 200% , 15, 5,ARM2A0
83,Megasphere 200/%200% , 15, 5,MEGAA0
2013,Soul Sphere 200% , 15, 5,SOULA0
2022,Invulnerability Sphere , 15, 5,PINVA0
2023,Berserk Box 100% , 15, 5,PSTRA0
2024,Invisibility Sphere , 15, 5,PINSA0
2025,Radiation Suit , 15, 5,SUITA0
2026,Computer Map , 15, 5,PMAPA0
2045,Lite Goggles , 15, 5,PVISA0
#############################################################################
-6,KEYS TO THE KINGDOM , 0, 0,-
5,Blue Keycard , 15, 5,BKEYA0
40,Blue Skull Key , 15, 5,BSKUA0
13,Red Keycard , 15, 5,RKEYA0
38,Red Skull Key , 15, 5,RSKUA0
6,Yellow Keycard , 15, 5,YKEYA0
39,Yellow Skull Key , 15, 5,YSKUA0
############################################################################
-7,DECORATIONS , 0, 0,-
2034,Barrel , 20, 0,BAR1A0
70,Burning Barrel , 20, 0,FCANA0
72,Hanging KEEN , 20, 0,KEENA0
48,Tall Techno Pillar , 20, 0,ELECA0
30,Tall Green Pillar , 20, 0,COL1A0
32,Tall Red Pillar , 20, 0,COL3A0
31,Short Green Pillar , 20, 0,COL2A0
36,Sht Grn Pillar w/Heart , 20, 0,COL5A0
33,Sht Red Pillar , 20, 0,COL4A0
37,Sht Red Pillar w/Skull , 20, 0,COL6A0
47,Stalagmite , 20, 0,SMITA0
43,Burnt Grey Tree , 20, 0,TRE1A0
54,Large Brown Tree , 20, 0,TRE2A0
2028,*Floor Lamp , 15, 0,COLUA0
85,Tall Techno Floor Lamp , 20, 0,TLMPA0
86,Sht Techno Floor Lamp , 20, 0,TLP2A0
34,*Candle , 15, 0,CANDA0
35,Candelabra , 20, 0,CBRAA0
44,Tall Blue Firestick , 20, 0,TBLUA0
45,Tall Green Firestick , 20, 0,TGREA0
46,Tall Red Firestick , 20, 0,TREDA0
55,Short Blue Firestick , 20, 0,SMBTA0
56,Short Green Firestick , 20, 0,SMGTA0
57,Short Red Firestick , 20, 0,SMRTA0
41,Evil Eye , 20, 0,CEYEA0
42,Floating Skulls , 20, 0,FSKUA0
49,Victim: Twitching , 20, 0,GOR1A0
63,*Victim: Twitching , 20, 0,GOR1A0
50,Victim: Arms Out , 20, 0,GOR2A0
59,*Victim: Arms Out , 20, 0,GOR2A0
52,Pair of Legs , 20, 0,GOR4A0
60,*Pair of Legs , 20, 0,GOR4A0
51,Victim: 1 Legged , 20, 0,GOR3A0
61,*Victim: 1 Legged , 20, 0,GOR3A0
53,Leg , 20, 0,GOR5A0
62,*Leg , 20, 0,GOR5A0
73,Victim: Guts Removed , 20, 0,HDB1A0
74,Victim: No Guts/Brains , 20, 0,HDB2A0
75,Torso: Looking Down , 20, 0,HDB3A0
76,Torso: Open Skull , 20, 0,HDB4A0
77,Torso: Looking Up , 20, 0,HDB5A0
78,Torso: No Brains , 20, 0,HDB6A0
25,Impaled Human , 20, 0,POL1A0
26,Twitching Imp Human , 20, 0,POL6A0
27,Skull on a pole , 20, 0,POL4A0
28,5 Skulls ShishKebob , 20, 0,POL2A0
29,Pile of Skulls , 20, 0,POL3A0
##############################################################################
-8,DEAD BODIES , 0, 0,-
10,Bloody Mess , 20, 0,PLAYW0
12,Bloody Mess , 20, 0,PLAYW0
24,Pool of Blood & Flesh , 20, 0,POL5A0
79,Pool of Blood , 20, 0,POB1A0
80,Pool of Blood 2 , 20, 0,POB2A0
81,Pool of Brains , 20, 0,BRS1A0
15,Dead Player , 20, 0,PLAYN0
18,Dead Former Human , 20, 0,POSSL0
19,Dead Former Sergeant , 20, 0,SPOSL0
20,Dead Imp , 20, 0,TROOM0
21,Dead Demon , 20, 0,SARGN0
23,Dead Cacodemon , 20, 0,HEADL0
##############################################################################
##############################################################################
~LINEDEF 152
##############################################################################
## Next comes all the linedef Tags, their format is:
##
## id, longdesc, short desc
##
##############################################################################
0, No linedef Special , none
##############################################################################
-1, MANUAL DOORS ,1234567890123
1, Manual : Raise Door ,M_DoorRai
26, Manual : Raise Door (BLUE) ,M_BlDoorRai
28, Manual : Raise Door (RED) ,M_RdDoorRai
27, Manual : Raise Door (YELLOW) ,M_YeDoorRai
31, Manual : Open Door ,M_OpenDoor
32, Manual : Open Door (BLUE) ,M_BlOpenDoor
33, Manual : Open Door (RED) ,M_RdOpenDoor
34, Manual : Open Door (YELLOW) ,M_YeOpenDoor
46, Impact : Open Door When Shot ,I_OpenDoor
117, Manual : Blazing Raise Door ,M_DoorRaiBlz
118, Manual : Blazing Open Door ,M_OpnDoorBlz
##############################################################################
-2, REMOTE DOORS ,1234567890123
4, Trigger : Raise Door ,T_RaiDoor
90, Retrigger: Raise Door ,R_RaiDoor
29, Switch : Raise Door ,S_RaiDoor
63, Button : Raise Door ,B_RaiDoor
2, Trigger : Open Door ,T_OpenDoor
103, Switch : Open Door ,R_OpenDoor
86, ReTrigger: Open Door ,S_OpenDoor
61, Button : Open Door ,B_OpenDoor
3, Trigger : Close Door ,T_ClsDoor
50, Switch : Close Door ,R_ClsDoor
75, ReTrigger: Close Door ,S_ClsDoor
42, Button : Close Door ,B_ClsDoor
16, Trigger : Close Door (Open in 5min) ,T_Cls5Opn
76, ReTrigger: Close Door (Open in 5min) ,R_Cls5Opn
108, Trigger : Blazing Door Raise ,T_BlzDoorRai
111, ReTrigger: Blazing Door Raise ,R_BlzDoorRai
105, Switch : Blazing Door Raise ,S_BlzDoorRai
114, Button : Blazing Door Raise ,B_BlzDoorRai
109, Trigger : Blazing Door Open ,T_BlzDoorOpn
112, Switch : Blazing Door Open ,S_BlzDoorOpn
106, ReTrigger: Blazing Door Open ,R_BlzDoorOpn
115, Button : Blazing Door Open ,B_BlzDoorOpn
110, Trigger : Blazing Door Close ,T_BlzDoorCls
113, Switch : Blazing Door Close ,S_BlzDoorCls
107, Retrigger: Blazing Door Close ,R_BlzDoorCls
116, Button : Blazing Door Close ,B_BlzDoorCls
133, Switch : Blazing Door Open (BLUE) ,S_BlzDrOpBlu
99, Button : Blazing Door Open (BLUE) ,B_BlzDrOpBlu
135, Switch : Blazing Door Open (RED) ,S_BlzDrOpRed
134, Button : Blazing Door Open (RED); ,B_BlzDrOpRed
137, Switch : Blazing Door Open (YELLOW) ,S_BlzDrOpYel
136, Button : Blazing Door Open (YELLOW) ,B_BlzDrOpYel
##############################################################################
-2, CEILINGS ,1234567890123
40, Trigger : Raise Ceiling to HEC ,T_RaiCeil2HEC
41, Switch : Lower Ceiling to Floor ,S_LwrCeil2Flr
43, Button : Lower Ceiling to Floor ,B_LwrCeil2Flr
44, Trigger : Lower Ceiling to Floor + 8 ,T_LwrCeil2F+8
49, Switch : Lower Ceiling to Floor + 8 ,S_LwrCeil2F+8
72, Retrigger: Lower Ceiling to Floor + 8 ,R_LwrCeil2F+8
##############################################################################
-3, FLOORS ,1234567890123
119, Trigger : Raise Floor to Nearest Floor ,T_RaiFlr2NeFl
128, Retrigger: Raise Floor to Nearest Floor ,R_RaiFlr2NeFl
18, Switch : Raise Floor to Nearest Floor ,S_RaiFlr2NeFl
69, Butoon : Raise Floor to Nearest Floor ,B_RaiFlr2NeFl
22, Trigger : Raise Floor to Nearest Floor w/TC ,T_RaiFlr2NeCh
95, Retrigger: Raise Floor to Nearest Floor w/TC ,R_RaiFlr2NeCh
20, Switch : Raise Floor to Nearest Floor w/TC ,S_RaiFlr2NeCh
68, Butoon : Raise Floor to Nearest Floor w/TC ,B_RaiFlr2NeCh
47, Impact : Raise Floor to Nearest Floor w/TC ,I_RaiFlr2NeCh
5, Trigger : Raise Floor to Nearest Ceiling ,T_RaiFlr2NeCe
91, Retrigger: Raise Floor to Nearest Ceiling ,R_RaiFlr2NeCe
101, Switch : Raise Floor to Nearest Ceiling ,S_RaiFlr2NeCe
64, Button : Raise Floor to Nearest Ceiling ,B_RaiFlr2NeCe
24, Impact : Raise Floor to Nearest Ceiling ,I_RaiFlr2NeCe
130, Trigger : Turbo Raise Flr to Ne. Floor ,T_TRaFlrNeFlr
131, Switch : Turbo Raise Flr to Ne. Floor ,S_TRaFlrNeFlr
129, Retrigger: Turbo Raise Flr to Ne. Floor ,R_TRaFlrNeFlr
132, Button : Turbo Raise Flr to Ne. Floor ,B_TRaFlrNeFlr
56, Trigger : Raise Flr to Ne. Ceil-8 & Crush ,T_RaiFlrCrush
94, Retrigger: Raise Flr to Ne. Ceil-8 & Crush ,R_RaiFlrCrush
55, Switch : Raise Flr to Ne. Ceil-8 & Crush ,S_RaiFlrCrush
65, Button : Raise Flr to Ne. Ceil-8 & Crush ,B_RaiFlrCrush
58, Trigger : Raise Floor + 24 ,T_RaiFlr+24
92, Retrigger: Raise Floor + 24 ,R_RaiFlr+24
15, Switch : Raise Floor + 24 w/TC ,S_RaiFlr+24tc
66, Button : Raise Floor + 24 w/TC ,B_RaiFlr+24tc
59, Trigger : Raise Floor + 24 w/TC ,T_RaiFlr+24tc
93, Retrigger: Raise Floor + 24 w/TC ,R_RaiFlr+24tc
14, Switch : Raise Floor + 32 w/TC ,S_RaiFlr+32tc
67, Button : Raise Floor + 32 w/TC ,B_RaiFlr+32tc
140, Switch : Raise Floor + 512 ,S_RaiFlr+512
30, Trigger : Raise Flr 2 Shortest Lwr Tex. ,T_RaiFlr2ShLT
96, Retrigger: Raise Flr 2 Shortest Lwr Tex. ,R_RaiFlr2ShLT
38, Trigger : Lower Floor to Lowest Ne. Floor ,T_LwrFlrLowNe
23, Switch : Lower Floor to Lowest Ne. Floor ,S_LwrFlrLowNe
82, Retrigger: Lower Floor to Lowest Ne. Floor ,R_LwrFlrLowNe
60, Button : Lower Floor to Lowest Ne. Floor ,B_LwrFlrLowNe
37, Trigger : Lower Floor to Lowest Ne. Floor ,T_LwrFlrLowNe
84, Retrigger: Lower Floor to Highest Ne. Floor ,R_LwrFlrHiNe
19, Trigger : Lower Floor to Highest Ne. Floor ,T_LwrFlrHiNe
102, Switch : Lower Floor to Highest Ne. Floor ,S_LwrFlrHiNe
83, Retrigger: Lower Floor to Highest Ne. Floor ,R_LwrFlrHiNe
45, Butoon : Lower Floor to Highest Ne. Floor ,B_LwrFlrHiNe8
36, Trigger : Lower Floor to Highest Ne. Floor+8 ,T_LwrFlrHiNe8
71, Switch : Lower Floor to Highest Ne. Floor+8 ,S_LwrFlrHiNe8
98, Retrigger: Lower Floor to Highest Ne. Floor+8 ,R_LwrFlrHiNe8
70, Button : Lower Floor to Highest Ne. Floor+8 ,B_LwrFlrHiNe8
9, Switch : NXP Donut ,S_Donut
##############################################################################
-4, LIFTS ,1234567890123
10, Trigger : Activate Lift ,T_Lift
21, Switch : Activate Lift ,S_Lift
88, Retrigger: Activate Lift ,R_Lift
62, Button : Activate Lift ,B_Lift
121, Trigger : Activate Turbo Lift ,T_TurboLift
122, Switch : Activate Turbo Lift ,S_TurboLift
120, ReTrigger: Activate Turbo Lift ,R_TurboLift
123, Button : Activate Turbo Lift ,B_TurboLift
##############################################################################
-5, STAIRS ,1234567890123
8, Trigger : Build Stairs (Step = 8) ,T_BuildStairs
7, Switch : Build Stairs (Step = 8) ,S_BuildStairs
100, Trigger : Turbo Build Stairs (Step = 16) ,T_TurBldStair
127, Switch : Turbo Build Stairs (Step = 16) ,S_TurBldStair
##############################################################################
-6, MOVING FLOORS ,1234567890123
53, Trigger : Start Moving Floors ,T_StartMvFlr
54, Trigger : Stop Moving Floors ,T_StopMvFlr
87, Retrigger: Start Moving Floors ,R_StartMvFlr
80, Retrigger: Stop Moving Floors ,R_StopMvFlr
##############################################################################
-7, CRUSHING CEILINGS ,1234567890123
6, Trigger : Start Crushing Ceiling FAST ,T_CCrushFAST
25, Trigger : Start Crushing Ceiling SLOW ,T_CCrushSLOW
73, Retrigger: Start Crushing Ceiling SLOW ,R_CCrushSLOW
77, Retrigger: Start Crushing Ceiling FAST ,R_CCrushFAST
57, Trigger : Stop Crushing Ceiling ,T_StopCrush
74, Retrigger: Stop Crushing Ceiling ,R_StopCrush
141, Trigger : Start Crushing SLOW/SILENT ,T_SilentCrush
##############################################################################
-8, LIGHT EFFECTS ,1234567890123
35, Trigger : Snap Lights to 0 ,T_Lights0
104, Trigger : Dim lights to Nearest ,T_LwrLite2Ne
12, Trigger : Raise Lights to Nearest ,T_RaiLite2Ne
13, Trigger : Snap Lights to 255 ,T_Lights255
79, Retrigger: Snap Lights to 0 ,R_Lights0
80, Retrigger: Raise Lights to Nearest ,R_RaiLite2Ne
81, Retrigger: Snap Lights to 255 ,R_Lights255
17, Trigger : Lights start to blink ,T_LightsBlink
138, Button : Snap Lights to 255 ,B_Lights255
139, Button : Snap Lights to 0 ,B_Lights0
##############################################################################
-9, TELEPORT EFFECTS ,1234567890123
39, Trigger : Teleport ,T_Teleport
97, Retrigger: Teleport ,R_Teleport
125, Trigger : Monster Teleport ,T_TeleportMon
126, ReTrigger: Monster Teleport ,R_TeleprotMon
##############################################################################
-10, LEVEL EXITS ,1234567890123
11, Switch : End Level, Goto Next Level ,S_EndLevel
51, Switch : End Level, Goto Secret Level ,S_EndSecret
52, Trigger : End Level, Goto Next Level ,T_EndLevel
124, Trigger : End Level, Goto Secret Level ,T_EndSecret
48, Effect : First Column Scroll ,E_ScrollTex
##############################################################################
##############################################################################
~SECTOR 18
##############################################################################
## Next comes all the Sector Tags, their format is:
##
## id, longdesc, short desc
##
##############################################################################
0, No Sector Special ,none
1, Lights Randomly Shut On/Off ,RanLights
2, Lights Blink every .5 Seconds ,LiteBlink.5
3, Lights Blink every Second ,LiteBlink1
4, Damage -10/-20 Health + Blink .5 ,DamBlink10-20
5, Damage -5/-10 Health ,Dam5-10
7, Damage -2/-5 Health ,Dam2-5
8, Lights Oscillate ,LiteOscill
9, Secret Room ,Secret
10, Ceiling lowers to Ne. floor after 30 sec. ,CloseDoor@30
11, Damage -10/-20 Health + End level ,Dam10-20EndLv
12, Lights Blink every .5 Seconds (Synced) ,LiteBlink.5s
13, Lights Blink every Second (Synced) ,LiteBlink1s
14, Ceiling raises to Ne. Ceiling after 5min. ,OpenDoor@5min
16, Damage -10/-20 Health ,Dam10-20
666, Monster Death Lower Floor (Barons/Mancubus) ,DeathSpecial1
667, Monster Death Lower Floor (Arachntrons) ,DeathSpecial2
999, End Tag for Build Floor ,BuildFloorEnd
##############################################################################
~END 0